Basic Computer Networks Questions and Answers

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Basic Computer Networks questions with answers help learners understand key networking concepts essential for IT and engineering students. This topic covers OSI layers, TCP/IP model, IP addressing, routing, and network devices like switches and routers. These technical interview questions and answers are commonly asked in campus placements and certification exams by companies such as Cisco, TCS, and Infosys. By practicing networking MCQs and interview-based questions, students can strengthen their fundamentals and perform better in both theoretical and practical assessments related to computer networks.

Basic Computer Networks

Showing 10 of 217 questions

61. Manchester code is a

  • non-return to zero code
  • polar code
  • both (a) and (b) above
  • none of these
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62. In the carrier sense network if the prevailing condition is a 'channel busy' then if the technique used is

  • non-presistent then it results in randomised wait and sense
  • 1-persistent then the channel is continually sensed
  • p-persistent then randomised retransmission is done
  • both (a) (b) above
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63. Non-polling system is

  • TDMA
  • stop and wait
  • continuous ARQ
  • none of these
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64. The system that can be used in both priority and non-priority modes is

  • TDM
  • Register-insertion
  • carrier sense systems
  • All of these
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65. How many characters per sec (7 bits + 1 parity) can be transmitted over a 2400 bps line if the transfer is asynchronous (1 start and 1 stop bit) ?

  • 300
  • 240
  • 250
  • 275
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66. How many characters per sec (7 bits + 1 parity) can be transmitted over a 2400 bps line if the transfer is asynchronous (1 start and 1 stop bit) ?

  • 300
  • 240
  • 250
  • 275
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67. Hamming distance between 001111 and 010011 is

  • 1
  • 2
  • 3
  • 4
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68. BSC is a

  • character-oriented protocol
  • bit-oriented protocol
  • full-duplex protocol
  • none of these
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69. HDLC is

  • bit-oriented
  • code dependent
  • both (a) and (b)
  • none of these
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70. Bit stuffing refers to

  • inserting a '0' in flag steam to avoid ambiguity it with a flag
  • inserting a '0' in flag stream to avoid ambiguity
  • appending a nibble to the flag sequence
  • appending a nibble to the use data stream
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